addEvent()

Traditionally, the way to add an event to an element has been simple: myElement.onclick = someFunction; However, as more and more events pile up on the elements, this rapidly becomes inadequate, as events overwrite each other. There are elaborate and brain-hurting solutions to this, but thankfully the W3C has a solution pre-made for us: DOM events. In a browser that supports DOM events, we can do: myElement.addEventListener("click", someFunction, false); ... to add an event without overwriting whatever else may be registered on that element. However, IE does things differently. In IE, we have to do: myElement.attachEvent("onclick", someFunction); Obviously this causes some irritating incompatibility. The simplest way around it is to write a function like the following:
// We create a function which is called immediately,
// returning the actual function object.  This allows us to
// work in a separate scope and only return the functions
// we require.
var Events = (function() {

  // For DOM2-compliant browsers.
  function addEventW3C(el, ev, f) {
    // Since IE only supports bubbling, for
    // compatibility we can't use capturing here.
    return el.addEventListener(ev, f, false);
  }

  function removeEventW3C(el, ev, f) {
    el.removeEventListener(ev, f, false);
  }

  // The function as required by IE.
  function addEventIE(el, ev, f) {
    // This is to work around a bug in IE whereby the
    // current element doesn't get passed as context.
    // We pass it via closure instead and set it as the
    // context using call().
    // This needs to be stored for removeEvent().
    // We also store the original wrapped function as a
    // property, _w.
    ((el._evts = el._evts || [])[el._evts.length]
        = function(e) { return f.call(el, e); })._w = f;

    // We prepend "on" to the event name.
    return el.attachEvent("on" + ev,
        el._evts[el._evts.length - 1]);
  }

  function removeEventIE(el, ev, f) {
    for (var evts = el._evts || [], i = evts.length; i--; )
      if (evts[i]._w === f)
        el.detachEvent("on" + ev, evts.splice(i, 1)[0]);
  }

  // A handler to call all events we've registered
  // on an element for legacy browsers.
  function addEventLegacyHandler(e) {
    var evts = this._evts[e.type];
    for (var i = 0; i < evts.length; ++i)
      if (!evts[i].call(this, e || event))
        return false;
  }

  // For older browsers.  We basically reimplement
  // attachEvent().
  function addEventLegacy(el, ev, f) {
    if (!el._evts)
      el._evts = {};

    if (!el._evts[ev])
      el._evts[ev] = [];

    el._evts[ev].push(f);

    return true;
  }

  function removeEventLegacy(el, ev, f) {
    // Loop through the handlers for this event type
    // and remove them if they match f.
    for (var evts = el._evts[ev] || [], i = evts.length; i--; )
      if (evts[i] === f)
        evts.splice(i, 1);
  }

  // Select the appropriate functions based on what's
  // available on the window object and return them.
  return window.addEventListener
      ? {addEvent: addEventW3C, removeEvent: removeEventW3C}
      : window.attachEvent
          ? {addEvent: addEventIE, removeEvent: removeEventIE}
          : {addEvent: addEventLegacy, removeEvent: removeEventLegacy};
})();
Blame Twey if it doesn't work.